A study of youth and young adults with disabilities playing TV and computer games.
Funded by ”Forskningsplattformen för Handikappvetenskap, inriktning Habilitering”
Conducted together with Kristofer Hansson, Department of Arts and Cultural Sciences
This project explores how youth and young adults with disabilities employ digital games and embed them into their life. By the help of interviews with Swedish gamers with disabilities (muscle diseases, Cerebral Pares, Asperger’s syndrome) and fieldnotes from their gaming sessions we analyze their practical maneuvers, verbal accounts and biographical-narrative concerns in relation to commercial TV and computer games.