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5 ny

David Wästerfors

Professor

5 ny

Taking ownership of gaming and disability

Författare

  • David Wästerfors
  • Kristofer Hansson

Summary, in English

Gaming among young people with disabilities is often understood within a habilitation frame, as if video and computer games primarily should help to exercise and ‘improve’. Little is known about how these games are used within a private frame, and how young people with disabilities operate their gaming as concrete persons rather than as treatment-receiving clients. Through the use of stories, descriptions, and demonstrations from Swedish youth and young adults with disabilities (muscle diseases, cerebral palsy, and Asperger’s syndrome), we explore these gamers’ practical maneuvers, verbal accounts, and biographical-narrative concerns in relation to digital games. As they strive to bypass or overcome digital inaccessibility, various challenges find their way into their gaming practices, not only to complicate, distract, or disturb them but also to give them extra meaning. Gamer–game identifications turn multifaceted, with disabilities serving as paths both around and into the games’ ‘magical circles’. We suggest partly new concepts – beyond a habilitation frame – to capture how young people struggle to take ownership of gaming and disability: engrossment maintenance, vicarious gamers and biographical as well as situational refuge.

Avdelning/ar

  • Avdelningen för etnologi
  • The Cultural Studies Group of Neuroscience
  • Critical studies in (dis)ability & illness
  • Sociologi

Publiceringsår

2017-10-21

Språk

Engelska

Sidor

1143-1160

Publikation/Tidskrift/Serie

Journal of Youth Studies

Volym

20

Issue

9

Dokumenttyp

Artikel i tidskrift

Förlag

Taylor & Francis

Ämne

  • Sociology (excluding Social Work, Social Psychology and Social Anthropology)
  • Ethnology

Nyckelord

  • disability
  • youth
  • video and computer games
  • accessibility
  • engrossment
  • identity
  • biographical
  • situational refuge
  • Disability
  • youth
  • video and computer games
  • accessibility
  • engrossment
  • identity
  • biographical and situational refuge

Status

Published

Forskningsgrupp

  • The Cultural Studies Group of Neuroscience
  • Critical studies in (dis)ability & illness

ISBN/ISSN/Övrigt

  • ISSN: 1469-9680